Selasa, 28 September 2010

Ebook Download , by McKenzie Hunter

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Product details

File Size: 8882 KB

Print Length: 368 pages

Page Numbers Source ISBN: 1946457906

Simultaneous Device Usage: Unlimited

Publisher: Sky Publishing LLC (May 11, 2014)

Publication Date: May 11, 2014

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00K9W0F9A

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Amazon Best Sellers Rank:

#2,154 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

I've been reading a lot of urban fantasy recently and saw this book mentioned in a review for another series. The book was a quick read but I thought the main character was both a drama queen and a Mary Sue. I honestly don't understand why the werewolves didn't kill her during various times in the book.Drama queen: Skylar spends a lot of the book being stunned by the violence of the world she's fallen into. This is interesting the first time; 300 pages later it's just repetitive and silly. She keeps making the same mistakes and is clueless about the way her decisions are putting others at risk.Mary Sue: Skylar keeps collecting powers throughout the book. First she's a werewolf but then we uncover a host of other things that make her special. By the end she is a true Mary Sue, holding the interest of all the main male characters and gaining even more power. It felt so forced, like no one in the book could be more powerful than Skylar. It's only the fact that she's untrained that makes her falter.Almost every other main character in the book was more interesting to me than Skylar. I would love to read about how Sebastian became alpha, Ethan and Josh's backstory, etc. rather than read more of Skylar whining while she shows off phenomenal cosmic powers.. which she doesn't know how to use.If you've read Patricia Briggs or Ilona Andrews then you'll find this book far less interesting. It's entertaining for a short time but overall not worth keeping on my Kindle.

I wasn't sure what I was getting into when I bought this book. I enjoy a good paranormal book and thought like this sounded like an interesting book.The story revolves around Sky who we are introduced to and find that she a young, peaceful woman, struggling with her identity, and trying to enjoy life with her adopted mother.An attack with tragic consequences sends Skylar into the wolf's den, literary. A place that she doesn't want to be and surrounded by something that she has spent her entire life hiding from.Skylar, rightly so, is scared and trying to figure out why she is surrounded by these extremely violent people whom she just watched brutally kill people. She doesn't trust them and wonders if she will be the next casualty. They say she's not a prisoner but yet she cannot leave, well she can but when she does bad things happen.Through time she understands that while they really are protecting her she still wonders why. They are not willing to share details and some of it they do not even know.In steps the magic wielder that seemingly holds the keys to information and her safety. Together, along with her minders, they embark on a journey to discover why Skylar is marked for death by the entire paranormal community and being hunted by a powerful Vampire in search of the ultimate gift.There were many times I was annoyed with Skylar as she seems to spend most of the book stuck in the same mental loop even when evidence clearly point to the opposite. She has a strong moral compass and holds onto it with a death grip through the carnage that seems to follow her like a shadow.I really kept waiting for her to come into her own and there were sparks occasionally only to see her basically regress back at the end, although she does grow in some respects. I guess we will need to read the rest of the series to she where life takes Skylar.I enjoyed the book and if you're a fan of paranormal books then I think you'll enjoy this book and series.

This book is reader torture. I hate to say this, since somebody worked very hard on it, but this book went nowhere as slowly as it could, and it was agonizing on the way. Many simple things were just too extreme. It was also strangely violent without a purpose to match. Action for the sale of action is exhausting and wears thin fast. The writer puts words in the page fairly well, they just didn't write this book well. It wasn't well conceived. There's lots of empty space full of senseless violence which seems just thrown in like to much pepper in eggs. The author wrote well enough to get your interest but didn't do enough with that interest for you to feel rewarded for the investment. It strings you along. More meaningful and different things need to happen. I keep asking myself what is the heroine doing? She's just reacting or moping or being used as a sketcher of other characters through her occasional thoughts. I don't know her except as a moper who is emotional but somehow also emotionally detached from the story, except for being unsettled by things. I need to be drawn in more, need to care about and identify with the character. The main character needs to both be moved by the plot and move the plot, and she needs to be a little less flat. Good luck with your next work, I'll check it out. There's promise here, but lots of work on the way. You can do it.

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Senin, 20 September 2010

Download Ebook Globalization, Spirituality & Justice (Rev Ed) (Theology in Global Perspective) (Tgp-Theologoy of Global Perspective)

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Globalization, Spirituality & Justice (Rev Ed) (Theology in Global Perspective) (Tgp-Theologoy of Global Perspective)


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Globalization, Spirituality & Justice (Rev Ed) (Theology in Global Perspective) (Tgp-Theologoy of Global Perspective)

Review

In breath-taking scope, Daniel Groody has done what we might think impossible, to write something fresh, demanding, and generative on the theme of justice... He reaches beyond Catholic social teaching, cites parallel teaching in other world religions, and focuses upon enfleshed models of risk, obedience, and generosity. --Walter Brueggemann

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About the Author

Daniel G. Groody is a Holy Cross priest and associate professor of theology at the University of Notre Dame, where he directs the Center for Latino Spirituality and Culture. He is the author of Border of Death, Valley of Life: An Immigrant Journey of Heart and Spirit, and editor of Gustavo Gutierrez: Spiritual Writings.

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Product details

Series: Tgp-Theologoy of Global Perspective

Paperback: 304 pages

Publisher: Orbis Books; Revised Edition edition (October 13, 2015)

Language: English

ISBN-10: 1626981507

ISBN-13: 978-1626981508

Product Dimensions:

5.8 x 0.5 x 9 inches

Shipping Weight: 12.6 ounces (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#688,036 in Books (See Top 100 in Books)

Every Christian, Protestant or Catholic needs to read this book, a blend of prescriptive social mandates and reflective liturgical ideals. In an age of much confusion, globalized violence and disparity between the rich and poor Groody helps the reader self-reflect while motivating al of us to actually do something for the Kingdom. I'm grateful for his book.

Groody is an engaging writer with much insight. I loved his book and I can't wait to read more books written by him. He challenged me to think outside the box. The seller was prompt in service and the book was in great condition when I received it.

This is an excellent book that gives a comprehensive review of the tradition of Catholic Social Teaching: biblical roots, patristics, development of the body of specific teachings called Catholic Social Teaching, the sacramental basis for living these principles and liberation theology - what it really is. A necessary read and shelf reference for anyone trying to live with social justice in a global world and develop their spirituality for such. Very readable - no jargon.

I find the book very informative and spiritually grounded on scriptures

I used his chapter on liberation theology to explain the concept to my high school class, it was so succinct.

This is a required text for a course I am taking. It is not easy reading and, it proposes positions with which I have philosophical differences. That being said, it is what I needed.

"This book may take our breath away." So states the cover blurb from Walter Brueggemann on "Globalization, Spirituality, and Justice: Navigating the Path to Peace," released on April 17, 2007 by Daniel G. Groody. The basic premise is, metaphorically, that the global family has booked passage and is now aboard the ship of globalization and there is no turning back to the shore. The question we must ask ourselves, as passengers on this ship, is, "who is at the helm and where are we going?" As Gustavo Gutierrez quips, "Being against globalization is like being against electricity." We can't stop the ship, and one would question the wisdom of wanting to, but the issues of who's driving and where will we end up are legitimate.The book begins by offering an overview of the dual nature of globalization--its inherent propensity for good, such as the triumphs of technology, and for ill, such as the tragedy of poverty. Perhaps more importantly, chapter one details where we have sailed on this ship so far. This chapter seeks to give a realistic picture of the world today and paints that picture by using the most current statistics available. These statistics were gathered from sources such as the World Bank, the United Nations annual Human Development and World Development reports, and the World Institute for Development Economic Research. It is staggering to learn that 19 percent of the global population lives on less than $1 per day, 48 percent live on less than $2 per day, 75 percent live on less than $10 per day, and, according to the World Bank, two-thirds of the population of the planet lives in poverty. The weight of these income disparities is compounded when one looks at the unequal distribution of wealth and our disordered spending patterns. According to an article in the December 2006 issue of "The Economist," half of all wealth is held by only 2 percent of the world's adults. The world spends almost as much money on toys and games as the poorest 20 percent of the population earns in a year, and four times as much on alcohol as on international development aid. The troubling area of military spending is also addressed.The world picture, from the perspective of poverty and need is indeed bleak, but Professor Groody does not leave us in the grip of its reality with no hope. He is convinced that, while fully aware of the abuses committed in the name of religion throughout history, the gift theology can bring to the process of globalization is a navigation system that has the potential to guide us to a place of solidarity and peace, where if globalization is left to itself or to those leaders who are only motivated by profit we may run aground on the icebergs of greed. As Groody notes, we are doing theological reflection all the time, but he argues that to find a place of human solidarity we must undergo a conversion from "money-theism" to monotheism. The remaining eight chapters of the book deal with how the various sub-disciplines of theology inform the process of globalization.* Chapter two details the core narratives of the Bible--the Narrative of the Empire, the Narrative of the Poor, the Narrative of Yahweh, the Narrative of Idolatry, and the Narrative of the Gospel, integrating them all with the Narrative of the Passover.* Chapter three challenges idolatry and excessive wealth through the words of the early church writers.* Chapter four lays out an overview of Catholic social teaching with an acronym ("A God of Life") that provides a framework on which to hang the basic tenets. There are also several very useful charts that detail the documents of the universal and regional churches by categories of year, author, context, and key concept.* Chapter five consists of a short section (five or six pages) on the basic social teachings of each of the major, non-Judeo-Christian, world religions--Islam, Hinduism, Buddhism, Bahai Faith, and African Indigenous religions. Here we see that social justice is not unique to Christianity.* In chapter six the lives of five contemporary models of justice are briefly chronicled: Gandhi, Martin Luther King, Jr., Dorothy Day, Mother Teresa, and Oscar Romero. Attention is paid especially to their foundational experiences, the major metaphor of their life, their operative theology, and their core contribution to justice.* Chapter seven reflects on God through the perspective of the poor by looking at liberation theology and the preferential option for the poor. This chapter is an especially helpful read for anyone who wishes to understand what is meant by these two terms and the position of the Vatican on liberation theology. The global perspective is readily apparent again in this chapter as attention is paid to Black, Hispanic, Feminist, and Asian liberation theology.* Chapter eight concerns the rite of the liturgy, and justice as living in right relationships with God, self, others, and the environment. This chapter also has several nice charts that are helpful in linking the sacraments to social teaching by way core issue.* The final chapter on spirituality and transformation beautifully sums up the book by looking to the spiritual disciplines which can strengthen us for doing the work of justice in the world: fasting, prayer, community, solidarity, nature, simplicity, recollection, and Sabbath.Each chapter begins with a relevant story, and ends with a set of questions that would be helpful for personal reflection, group discussion, or classroom use, and a detailed bibliography for further reading and study.I recommend Globalization, Spirituality, and Justice for upper level undergrads and graduate students in theology, peace studies, political science, ethics and justice, and economics and business, as well as justice groups, and the general reader interested in this vital and timely topic. Groody has managed to research and write a compelling treatise on global injustice without conveying a bleak and hopeless message. At its core, this book seeks to respond to the deeper issues of the human heart that globalization has largely left unexplored--questions related to belonging and loneliness, good and evil, peace and division, healing and suffering, meaning and meaninglessness, hope and despair, love and apathy, justice and injustice, freedom and slavery, and ultimately life and death. He is not interested in overwhelming readers with guilt, but rather with guiding readers to examine our personal and corporate lives and motivations, all the while encouraging us to think beyond ourselves to the needs of our brothers and sisters in the global family. The book is clear and well documented, exquisitely written, and sings a wonderful melody of the gratuitousness of God that is both a gift to and a demand on our lives.

Truly excellent work. This book addresses how to be christian in todays world. Thought provoking and very well researched. Great for a book group with discussion questions at the end of each chapter. I have already recommended this book to many.

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Jumat, 10 September 2010

Get Free Ebook Radical Islam: In Egypt and Jordan

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Radical Islam: In Egypt and Jordan

Review

“Nachman Tal has written a unique book. It elucidates the variety of streams of radical Islam and the modus operandi of Egypt and Jordan in coping with them. Based on his intimate knowledge of the field, Tal’s work is an indispensable source for understanding the relations between the ideology and the strategy of these radical streams.”  —Dr Matti Steinberg, former advisor, Israel’s General Security Service“Nachman Tal’s book presents an extensive review of the rise of violent and non-Islamic groups in Egypt and Jordan. Based on original research and the author’s personal interviews with leading figures in the field, the book is a most impressive collection of information and records, covering both the radical groups themselves and the regimes’ methods of confronting the Islamic threat.”  —Prof. Shaul Mishal, Tel Aviv University, co-author, Investment in Peace: The Politics of Economic Cooperation Between Israel, Jordan and the Palestinians

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About the Author

Dr. Tal was a senior official of Israel's General Security Service (GSS), head of the GSS Arab section and GSS commander of the Gaza Strip and Sinai district. He was a member of the Israeli delegation to the 1991 Madrid Conference, and a member of the Israeli delegation to the peace talks with the Jordanians, which led to the peace agreement that was signed in October 1994. He is currently a researcher at the Jaffee Center for Strategic Studies and teaches in the security studies program Tel Aviv University.

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Product details

Paperback: 281 pages

Publisher: Sussex Academic Press (January 1, 2005)

Language: English

ISBN-10: 184519098X

ISBN-13: 978-1845190989

Product Dimensions:

6 x 0.7 x 9 inches

Shipping Weight: 13.4 ounces (View shipping rates and policies)

Average Customer Review:

Be the first to review this item

Amazon Best Sellers Rank:

#2,069,335 in Books (See Top 100 in Books)

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Rabu, 08 September 2010

PDF Download Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques (Wordware Game Developer's Library)

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Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques (Wordware Game Developer's Library)

About the Author

Wolfgang F. Engel has been addicted to game programming for more than 12 years. Since the early betas of DirectX 8, he has focused on vertex and pixel shader programming.He is the author of Beginning Direct3D Game Programming and two upcoming books on Direct3D, and conducts tutorials on Direct3D from all over the world.

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Product details

Series: Wordware Game Developer's Library

Paperback: 500 pages

Publisher: Wordware Publishing, Inc. (June 25, 1996)

Language: English

ISBN-10: 1556220413

ISBN-13: 978-1556220418

Product Dimensions:

7.5 x 1.5 x 9.3 inches

Shipping Weight: 2.5 pounds

Average Customer Review:

3.8 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#3,396,180 in Books (See Top 100 in Books)

The best part of the book is the article by Dean Calver on vertex compression. Most of the other material are good practial tricks on shaders plus tutorials. Dean's article not only gives a clever way to compress and decompress vertex position - by concating the model view matrix with his decompression matrix. His use of eigen vectors to find the principal axis is refreshing. He also showed us how to extend the method to handle geometry that are larger and cannot be handled within the precision of the basic method.

great book

This is a very poorly put together book. It's organized as a series of small articles, but the article sizes vary widely and many of them contradict others. ...It definately has some useful information in there, but it's tough to extract through the poor organization and formatting.

When I purchased this book I didn't have any high expectations about the introductory chapter or the vertex shaders chapter but I was really looking forward for the Pixel shaders part and last chapter about engine design.To my disappointment, the book has some serious flaws:1. Nearly all the pixel shader stuff is written for ps1.4 which is only supported by the Radeon8500. Being a GF3 owner, this is very disturbing ....2. The engine design chapters turned out to be 3 very short articles that contain general discussion without getting into engine implementation details.3. The chapter about developing with Shader Studio is totally useless. This information should be in the program's manual and not in the book...4. Some of the articles are written in a "Here's the shader code... go figure it out" style...5. A major portion of the material in this book could be easily found online by going to NVIDIA's or ATI's site and going through the papers and presentations, or reading the stuff in the DirectX SDK, or just using google in the "worst" case where non of the above sources was helpful.6. Lack of common code standard. Some articles use NVIDIA's assembler, some use MS's assembler and some use the DirectX's effects framework.To conclude, this book was a major disappointment to me ...

I read most of the chapters of this book so far and I must say this is the best book I have ever seen on effects programming. It was much easier for me to understand specific techniques by reading a real text instead of flipping through numerous power point slides.Although I have done some work with shaders before, I found Wolfgang's introduction at the beginning of the book very useful.One of my favourite chapters is Dean Calver's chapter "Vertex Decompression in a Shader". Using this technique is a must to save valuable memory bandwidth. I think this chapter alone is worth the money to buy the book. I can't name all the excellent articles here, but I want to highlight a few:Per-Pixel lighting for a skinned mesh is not trivial. You can find a great explanation of this in "Character Animation with Direct3D Vertex Shader" by David Gosselin. Additionally this article shows you how to combine keyframe animation with a skeleton based animation, which might be useful to combine an animated face (keyframe animation) with a skeleton based animation of the body (this seems to be used in a few upcoming games).Kim Pallister explains optimization techniques, that helps you to optimize your shaders so that they run on older hardware. This techiques are also useful on the newest hardware.Jason L. Mitchells chapter on Image processing gives you a lot of ground to think about post-processing shaders, which are useful to get a look like a 50's TV set or to get a heat signature. He shows numerous ways to influence the overall look and feel of your game by using filter, egde detection and mathematical morphollogy.One of the very handy tips is written by Steffen Bendel. He shows how to smooth fonts in a very simple and efficient way on pixel shader hardware. This is very useful for displaying fonts. You can implement this feature in minutes in your engine. Steffen's chapter "Smooth Lighting with ps.1.4" shows one of the most interesting ways to improve lighting quality in a game engine.Kenneth Hurley's chapter "Photorealistic Faces with Vertex and Pixel Shaders" shows step-by-step, how to prepare art in a way, that the result looks photorealistic and it explains each line in the source code needed to produce photo realistic faces with the help of vertex and pixel shaders in real-time. The article comes with the source of the necessary tools (diffuse cube map generator, a texture mapping cylindrical wrapper (MAX Plugin)) and an example program. Kenneth shows how to achieve this effect in 2 passes on multitexturing capable hardware by using sphere maps.Getting into the field of "Non-Photorealistic Rendering with Vertex and Pixel Shaders" is not trivial. Blockbusters like MotoGP, Wreckless, Cel Damage, Jet Set Radio Future show how non-photorealistic rendering can influence the atmosphere in a game. Jason L. Mitchell and Drew Card gives you a detailed explanation on how to do these kind of techniques in real-time.A collection of very useful "Texture Perturbation Effects" is shown by John Isidoro, Guennadi Riguer, and Chris Brennan from ATI. They show how to produce clouds, fire, and glass in a very efficient way in the pixel shader.The chapters on "Rendering Ocean Water", "Rippling Reflective and Refractive Water", "Chrystal/Candy Shader" and "Bubble Shader" show some of the neat tricks used in the ATI nature demo. The example programs didn't make it into the book, but you can get them with source now from the ATI web-site.Another one of my favourite articles is the one written by Philippe Beaudoin and Juan Guardado "A Non-Integer Power Function on the Pixel Shader". This article deals with the lack of color precision on first generation shader hardware. It shows a way how to overcome this problem by using a cool algorithm.Ádám Moravánszky shows how to use bump maps together with BRDF rendering. If you ever thought about implementing this technique, you can see why Ádám is one of the shader wizards.Using 3D textures to store data for games is a technique that is getting more and more common with newer hardware. Evan Hart shows how to use 3D textures in an efficient way in games.Martin Kraus is a member of the Visualization and Interactive Systems Group at the University of Stuttgart in Germany. This group developed a bunch of new techniques in volume graphics. He shows some very nice examples on what you can do with 3D textures on current hardware. It is interesting to read about their advanded techniques to use 3D textures very efficiently.It is not a trivial task to design an efficient graphics engine, that uses shaders to show breath-taking visuals. Ingo Frick the technical director of Massive Development explains in "Visualization with the Krass Engine", how they designed the Krass engine to get an efficient shader implementation. This engine is used in several upcoming european game titles (Aquanox Revelation, Spellforce et all.).The last chapter by Bart Sekura shows, how to build up a complete shader driven graphics engine, that is capable to read in Quake 3 and Return to Castle Wolfenstein levels and to display them. You can find the full source with a thorough explanation in this book.I would like to recommend this book to everyone, who is interested in real-time graphics programming...

Shaders are the direction of real time graphics programming for games and other applications. They were introduced in their first versions with DX8 hardware like the GeForce3 and the Radeon 8500 and are continouisly extended in further version of hardware and software like in the new DX9 class of hardware.It is industry wide consensus that shaders are the way to get cool graphics in realtime games. But there has always been a lack of good documentation about what shaders are and their possibilities. This book was made to address it. It is designed to handle the DX8 API way of shaders together with lots of DX8 samples but the principles apply to OpenGL shader programming also.The book is splittet into two parts.The first part is a thorough introduction about vertex and pixel shaders written by editor Wolfgang Engel. It explains the reasoning behind the shaders, the definitions of the virtual machines, and all assembler commands available. For each type of shaders there is also an introductionary example section for getting first successful shader programs running. It is well written with lots of information.The second part is a collection of shader gems - short articles by differenct authors. Among the authors are people from developer relations from nVidia, Matrox and ATI as well as graphics programmers from inside the gaming industry. These authors have lots of experience programming shaders and they show in short sections what's possible and how to get there.This book is standing in my bookshelf and in the bookshelves of a lot of professional developers worldwide.I highly recommend buying it.

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